Courses

Fall 2014
ENME 472
Integrated Product and Process Development
Tu/Th 11:00-11:50am, 3 credits letter grade only
In this course, students develop and/or refine the following areas of knowledge:
  • To experience many aspects of the design process and demonstrate competence in the skills required to participate successfully in this distributed team design process.
  • To develop a comprehensive understanding of how to use the design and analysis methods and tools acquired throughout the Mechanical Engineering curriculum.
  • To stretch the design capabilities of student teams to achieve innovation in some aspect of their product.
  • To use a prototype (or an analytical model) to demonstrate that the design satisfies all aspects of functionality while meeting requirements.
  • To produce a complete set of engineering drawings for the final product.
  • To produce an estimate of the life cycle cost of the product with detailed analysis and plans for production of non-standard parts, components, and systems.
  • To record details of the reasoning that was applied to arrive at the final design in sufficient detail so that a subsequent team could continue the process.
  • To refine a personal design philosophy (including personal and professional preferences in technical, social, and ethical matters) to guide future practice.
@ U.C. Berkeley

Workshops

Analogies and Metaphors for Engineering Design

This workshop, offered at the 2012 Design Computing and Cognition Conference introduced members to the basic principles behind analogical and metaphorical thinking, along with how they can use those techniques to make their brainstorming sessions more creative. It covered current best practices in the research literature, and also present online tools that members can use to boost their thinking if they get stuck.

Creativity Techniques for Concept Generation

We introduce members to current "dos and don'ts" regarding creative thinking by drawing on the most current research literature on creativity techniques. This includes covering major classes of creativity techniques (e.g., structured vs unstructed methods), as well as introducing relevant online tools and resources where necessary.